hi steven, thank you for your comment! the chunk maps you’re seeing (including what enemies spawn each chunk and where they go) are generated live using rewrite rule-based pcg! additionally, jev is used to adjust chunk difficulty for players according to skill level, using player telemetry.
Apologies, I wasn't fully awake last night. Thanks for explaining, interesting to learn how the rewrite-rule PCG and Jev's telemetry-based difficulty work together!
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great game, not balance, dont know how related to pcg, and what jev is doing here.
hi steven, thank you for your comment! the chunk maps you’re seeing (including what enemies spawn each chunk and where they go) are generated live using rewrite rule-based pcg! additionally, jev is used to adjust chunk difficulty for players according to skill level, using player telemetry.
Apologies, I wasn't fully awake last night. Thanks for explaining, interesting to learn how the rewrite-rule PCG and Jev's telemetry-based difficulty work together!
haha, no worries, thanks for your feedback!